| Titre : | C : how to program | | Type de document : | texte imprimé | | Auteurs : | P.J. Deitel, Auteur ; H. M. Deitel, Auteur | | Mention d'édition : | 6th. ed. | | Editeur : | USA : Pearson Education | | Année de publication : | 2010 | | Importance : | 998 p. | | Présentation : | couv. ill. en coul. | | Format : | 23 cm. | | Accompagnement : | CD-ROM | | ISBN/ISSN/EAN : | 978-0-13-705966-9 | | Langues : | Anglais (eng) | | Catégories : | INFORMATIQUE
| | Index. décimale : | 08-02 Logiciels et programmation | | Résumé : | C How to Program, 6e, is ideal for introductory courses in C Programming. Also for courses in Programming for Engineers, Programming for Business, and Programming for Technology. This text provides a valuable reference for programmers and anyone interested in learning the C programming language.
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.
Using the Deitels’ signature “Live-Code™ Approach,” this complete, authoritative introduction to C programming offers strong treatment of structured algorithm and program development in ANSI/ISO C with 150 working C programs. Includes rich, 300-page treatment of object-oriented programming in C++ that helps readers interpret the code more effectively. | | Note de contenu : | Contents
Preface
1 Introduction to Computers, the Internet and the Web
2 Introduction to C Programming
3 Structured Program Development in C
4 C Program Control
5 C Functions
6 C Arrays
7 C Pointers
8 C Characters and Strings
9 C Formatted Input/Output
10 C Structures, Unions, Bit Manipulations and Enumerations
11 C File Processing
12 C Data Structures
13 C Preprocessor
14 Other C Topics
15 C++ as a Better C; Introducing Object Technology
16 Introduction to Classes and Objects
17 Classes: A Deeper Look, Part 1
18 Classes: A Deeper Look, Part 2
19 Operator Overloading
20 Object-Oriented Programming: Inheritance
21 Object-Oriented Programming: Polymorphism
22 Templates
23 Stream Input/Output
24 Exception Handling
A Operator Precedence Charts
B ASCII Character Set
C Number Systems
D Game Programming: Solving Sudoku
Appendices on the Web
Appendices E through I are PDF documents posted online at the book’s Companion
Website (located at www.pearsonhighered.com/deitel).
E Game Programming with the Allegro C Library
F Sorting: A Deeper Look
G Introduction to C99
H Using the Visual Studio Debugger
I Using the GNU Debugger
Index |
C : how to program [texte imprimé] / P.J. Deitel, Auteur ; H. M. Deitel, Auteur . - 6th. ed. . - USA : Pearson Education, 2010 . - 998 p. : couv. ill. en coul. ; 23 cm. + CD-ROM. ISBN : 978-0-13-705966-9 Langues : Anglais ( eng) | Catégories : | INFORMATIQUE
| | Index. décimale : | 08-02 Logiciels et programmation | | Résumé : | C How to Program, 6e, is ideal for introductory courses in C Programming. Also for courses in Programming for Engineers, Programming for Business, and Programming for Technology. This text provides a valuable reference for programmers and anyone interested in learning the C programming language.
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.
Using the Deitels’ signature “Live-Code™ Approach,” this complete, authoritative introduction to C programming offers strong treatment of structured algorithm and program development in ANSI/ISO C with 150 working C programs. Includes rich, 300-page treatment of object-oriented programming in C++ that helps readers interpret the code more effectively. | | Note de contenu : | Contents
Preface
1 Introduction to Computers, the Internet and the Web
2 Introduction to C Programming
3 Structured Program Development in C
4 C Program Control
5 C Functions
6 C Arrays
7 C Pointers
8 C Characters and Strings
9 C Formatted Input/Output
10 C Structures, Unions, Bit Manipulations and Enumerations
11 C File Processing
12 C Data Structures
13 C Preprocessor
14 Other C Topics
15 C++ as a Better C; Introducing Object Technology
16 Introduction to Classes and Objects
17 Classes: A Deeper Look, Part 1
18 Classes: A Deeper Look, Part 2
19 Operator Overloading
20 Object-Oriented Programming: Inheritance
21 Object-Oriented Programming: Polymorphism
22 Templates
23 Stream Input/Output
24 Exception Handling
A Operator Precedence Charts
B ASCII Character Set
C Number Systems
D Game Programming: Solving Sudoku
Appendices on the Web
Appendices E through I are PDF documents posted online at the book’s Companion
Website (located at www.pearsonhighered.com/deitel).
E Game Programming with the Allegro C Library
F Sorting: A Deeper Look
G Introduction to C99
H Using the Visual Studio Debugger
I Using the GNU Debugger
Index |
|  |